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Cherrywood Community Primary School

Computing

At Cherrywood Community Primary School, we believe that computing education is essential for all children as it is at the heart of every modern household and is key to their journey through life.

 

Children at Cherrywood are encouraged and supported to be able to use and express themselves as well as develop their ideas through information and communication technology – at a level suitable for the future workplace and as active participants in a digital world. We strive for pupils who are equipped to use information technology to create programs, systems and a range of content whilst instilling fundamental behaviours, which will empower children to keep themselves safe online.

 

The Computing curriculum has four key areas – Computer Science, Digital Literacy, Use of Technology and Safety.  Each year, the children undertake learning, which consolidates and builds on previous learning using common programs such as Microsoft Powerpoint, Word, Publisher and Excel.  Computing is planned and delivered in a way that is incorporated in as many subjects as possible: from art to mathematics, science and design and technology, ensuring children are given opportunities to apply and consolidate their capability across all curriculum contexts as well as to provide an environment where access to computing resources is natural and commonplace.

 

At Cherrywood children are given opportunities to work collaboratively as well as individually and it is through those opportunities that children develop their resilience as sometimes several attempts are required to achieve the desired outcome – whether this is creating an information leaflet about a natural disaster or getting a series of sprites to complete tasks in a self-written program – children are encouraged to use a range of skills such as: communication, problem solving and debugging to achieve their end product.   

 

The teaching of the Computing curriculum at Cherrywood is highly practical with the main focus of exploring (tinkering) and experimenting rather than passively listening to lengthy instructions.  This learner-centred approach enables all children to be successful and make excellent progress as a result.

 

The overall aim is to equip pupils with a high-quality Computing education in order for them to use computational thinking and creativity to understand and change the world. In order to keep pace with educational developments, children have access to the most effective and emerging technologies which include a range of equipment such as: laptops, Chromebooks, iPads, Lego robotics and Raspberry Pis, to ensure those goals are achieved.

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